Losing 100 Ar or 125 Sh to get 65 Hull. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. as it is with the shields e. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Remember the khan still gets a free death in battle, but will eventually die of old age. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. • 1 yr. and with the introduction of armor and shield hardening it's just not effective. Inversely scale hardening module impact against hull size. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. It is developed by Paradox Development Studio and published by Paradox Interactive. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. It becomes available for use if all three parts of the Refractive Bulwark. Stellaris. Darvin3. 1 Answer. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Equip an ancient suspension field 2. 1. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. 6 beta version at all. 6 “Orion” update includes many changes to combat. . Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. You can send your ships to vassal ports if you. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added new. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Refire rate and general stats have been adjusted. 6 update. 25k health and 12% evasion. Shield capacitor gives +10% for more shield (2x repeatables) vs. Meaning you can get 100% hardening on a large ship, pretty easily. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Not on corvettes though. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. 85 -1 = 1. Content is available under Attribution-ShareAlike 3. 6 “Orion” update includes many changes to combat. Patch 19-03-2023. oppressive ways of gathering food. I think some FE/AE focus on energy. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. 3. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Sentient livestock is still just livestock. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. There is too much data tied up in a planet. ago. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. I think there is a slider in the options menu to scale the UI. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Deselect it. There are also orbital farms in starbases and trade. If you mean by penetration resistance, then yes. Third, buff the hardening components. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. And will probably not have a 3. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. events. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Negative shield negation adds to your shield value after all other calculations. But the opposite will be better in all other situations, and there are more of those than pulsars. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. It gets deleted when the colossus is used. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris Wiki Active Wikis. 2. 1680x8 shields or 13440 points. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Hearts of Iron III: Tech Support. There's no reason for these things to be mutually exclusive they're not op. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Sub-forums: Game specific Tech Support. Increased the range of Energy Siphons. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. ago. . There are 5 outcomes as far as I know. 5x divider on shields. Stellaris Wiki Active Wikis. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Q2. is it worth it do you think?How to Use Cloaking in Stellaris. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. Bumc Apr 10 @ 12:11pm. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. E. They have their own weapons they fire. Ograe • 5 yr. Also I think the best combination is to use armor + hull utility slots, and not using any shields. #2. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Mining lasers are pretty useful if you're trying to finish the game in under 100 years. That’s either by design or by technical limitation. 5 and armor takes 2. Shield hardening was extremely useful in my last game (mostly against the Scourge). 0 (Actual), Amazing Space Battles, UI Overhaul. Don't forget to turn. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Attack the ship with a shield penetration weapon 3. 6 “Orion” update includes many changes to combat. invol713 • 5 yr. Stellaris 2. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. The result are the same. That’s 17. Don't forget to turn. Stellaris: Armor Hardeners are very effective. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. More information can be found in Stellaris Dev Diary #293. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. A fleet of artillery battleships with max shields and shield hardening, do these two jobs well. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. Unfortunately with the new 3. I was able to see that they now have 50% shield hardening (which makes sense to me. It's comparable to shield regen on fortresses. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Why the techs. Europa Universalis IV: Tech Support. Living Metal and Zro are kinda weird resources because they have very few uses. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. . Increased the base damage of Flak PD. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. When I mouse over the zero shields, it has a +100% shield nullification debuff. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). 25) gets tanked instead (meaning. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. I don't see why the ring can't also generate a shield while hardening the shields in the system. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Negative shield negation adds to your shield value after all other calculations. 6 "Orion" open beta. 6 shield regen, 15% shield hardening. Stellaris: Psionic Shields & Cloaking Combat Testing. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. 30% armor hardening on top cuts it by another third. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. 7. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. It does diminish in effectiveness slightly when faced with shield hardening. r/Stellaris. You should also be able to trade for food if need be. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. I've put about 100-150 hours into the game but have been slacking. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. No AI will grasp this completely. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Thread starter Chuunibyou Imouto;. The other version is "%chance to reduce any damage from penetrating at all". 4. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Yes it's worth it. View this video if you w. Stellaris Wiki Active Wikis. Description. There are few weapons in the galaxy that can penetrate the hulls of. Can't terraform Mars then. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. But it also penetrates armor by 50%. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. But only occurs during combat if you have shield capacitors installed. Montu just released a defensive component tier list if you want a more indepth explanation. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. That'll teach 'em. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. Description. Shield nullification. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Tactics Forever, before the dev put it on Steam and then gave up on it. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. • 2 yr. Stellaris Wiki Active Wikis. I like shattered ring. 1;. Recently I decided to pick it up again. Stellaris > General Discussions > Topic Details. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. There are also more. Advanced Shield Hardening. However I have been dealing with an issue of failing the psionic shield event after save scumming. E. As accidental fly into a pulsar system means if you have the other way you get wrecked. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. No. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. ago. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. 2 comments. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. 7% shields/day, or 250 out of 35834. Now say, 30% shield hardening cuts Disruptor damage by a third. My ships slots are half armor, 25% crystal, 25% shields. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Stellaris. Other than Armor Hardening, it's just the edict to speed up megastructure construction. If the target has shield hardening, they still work together to beat the shields first. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. For downside traits, Unruly and Deviants are the best. Related Topics. In this video I test out the new Armor Hardeners which is part of the new 3. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Similar argument applies to, e. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. Stellaris ship design is certainly more interesting than it was pre-3. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Let's div. 7 throwing this strategy out the window. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. In this video I test out the new Armor Hardeners which is part of the new 3. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. 9 ‘Caelum’ Patch. I like shattered ring. Stellaris 3. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. 25 shield hardening and . I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. There's not really that much you need in terms of utility components. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Ograe • 5 yr. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Just had a random thought here. 34. 6. It lacks the bonus to hull damage lasers have. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. my shield nullification surprise. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. I believe one of the fallen empires are very into disruptors. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. PitiRR. -100% doubles your shields. Total HP = 2853 with 5. Legacy Wikis. That’s how badly hardening gimps penetration weapons. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. It just combats against detection checks. Discussion So which one is best based on your experience with the game so far. So the Whirlwind Missiles and Strike Craft both pierce shields. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There is also shield and armour hardening to consider. 0. The stasis field does less direct shielding than T5, but also adds hardening, which is big. The other version is "%chance to reduce any damage from penetrating at all" but I. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 75 to armor and 6. This means shield-bypassing weapons can be very effective against them. 0 unless otherwise noted. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. That will allow you to go on a militarised economy to boost the alloys. Never had the Great Khan unite the galaxy before. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. :- ( (building a new fleet is much. 2x Crystal plating (hull HP booster) - 550 HP. Its DPS is 4. Go to Stellaris r/Stellaris. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. A quick search reveals that shield hardening apparently stacks. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. The shield hardening is just a minor problem, I will test it later though. Not on corvettes though. Are extremely powerful vs AI. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. 1 comment. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. So in average the same amount of shield or armor will least half as much time as the hull. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Just had a random thought here. Community Hub. I fly with a combination of torpedoes and stormfire cannons. E. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Generally you should mount a higher ratio of armour anyway. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. Its not oppression. So having two grants you 30% hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Yes they stack. It's a bit slower than shield reg, but your fleet starts each battle at full health. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Small ships can't do it. Discussion. 6 is now available on PC. #23,663. Decreased the base damage of explosive torpedoes. Was wondering if this also applies to archeo. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Cato Mar 7, 2018 @ 5:55pm. Equip an ancient suspension field 2. nAnd they got a hidden damage multiplier of shipsize+1. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. I've played quite a few games but never noticed minor artifacts before. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Don't forget to turn. All shield points are negated when using stealth. 103 votes, 17 comments. 7k a piece. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. This is a representation of time internal. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Maybe they won't attack next time. If your FAEs/disruptors/etc. Steps to reproduce the issue. Adds the Shrouded Star, which gives . And it gets better: With Archaeo-Engineers AP, all archaeotech. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). 6 beta for Extra Ship Components: NEXT mod. 6 also includes new galaxy shapes to explore, new story events, a new. Legacy Wikis. ago. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 25 shieldpoints. The wiki doesn't say anything about them having point defense.